A charismatic Jesuit priest and linguist, Emilio Sandoz, lead a scientific mission entrusted with a profound task: to make first contact with intelligent extraterrestrial life.
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The mission begins in faith, hope, and beauty, but a series of small misunderstandings brings it to a catastrophic end. In an alternate universe, scientists, philosophers, and mathematicians live in seclusion behind ancient monastery walls. That is, until they are called back into the world to deal with a crisis of astronomical proportions. Even the giant sentient spaceships are getting rich.
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Then, of course, someone screws it all up. And that Dysfunction is out among us. In the 22nd century, humankind has colonized the solar system. Isis is rich with complex DNA-based plant and animal life. And every molecule of this life is spectacularly toxic to human beings. The entire planet is a permanent Level Four Hot Zone. Despite that, Isis is the most interesting discovery of the millennium: a parallel biology with lessons to teach us about our own nature. Zoe Fisher was born to explore Isis. Now, at last, Zoe has arrived on Isis.
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But there are secrets implanted within her that not even she suspects. And the planet itself has secrets that will change our understanding of life in the universe. A brilliant young scientist rises to power on Cyteen, haunted by the knowledge that her predecessor and genetic duplicate died at the hands of one of her trusted advisors. He uncovers secrets that challenge the foundation of the current human government. A Talent for War is a good example of science fiction mystery.
It is, however, arguably his most famous, and sets the stage for several well-regarded sequels. Few science fiction books can claim to use the same structure as The Canterbury Tales and still be kick-ass sci-fi, but Hyperion pulls it off. On the world called Hyperion, beyond the law of the Hegemony of Man, there waits the creature called the Shrike.
There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all. On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives.
Each carries a desperate hope—and a terrible secret. And one may hold the fate of humanity in his hands. Centuries ago, space settlers and soldiers fled to the stars from the sentient AI war machines that engulfed Earth.
They colonized Eurydice, a planet whose rocks contain traces of its own war machines—some of which still guard a vast, enigmatic artifact on a remote tundra. Their leisured lifestyle is about to be disrupted by new arrivals for whom Eurydice is a prize worth fighting over.
And the long-dormant war machines are awakening. Hard science fiction with a hell of an idea: what would happen if your light-speed engine malfunctioned and instead of slowing down, you just went faster and faster? Tau Zero does a masterful job of dealing with the consequences of near-light-speed, and the reaction of the humans trapped in the ship. Given that the suns of Draco stretch almost sixteen light years from end to end, it stands to reason that the cost of transportation is the most important factor of the 32nd century.
And since Illyrion is the element most needed for space travel, Lorq von Ray is plenty willing to fly through the core of a recently imploded sun in order to obtain seven tons of it. The potential for profit is so great that Lorq has little difficulty cobbling together an alluring crew that includes a gypsy musician and a moon-obsessed scholar interested in the ancient art of writing a novel. Delany is the most interesting author of science fiction writing in English today. Humanity has colonized the solar system—Mars, the Moon, the Asteroid Belt and beyond—but the stars are still out of our reach.
Jim Holden is an officer on an ice miner making runs from the rings of Saturn to the mining stations of the Belt. When he and his crew stumble upon a derelict ship, The Scopuli , they find themselves in possession of a secret they never wanted. A secret that someone is willing to kill for—and kill on a scale unfathomable to Jim and his crew. Detective Miller is looking for a girl. Like many fans of the original Airshow events, Kerr was drawn to the raw creativity, wild characters and anti-establishment ethos.
This is the route I want to take. For me, it was all about airs, and the Airshows seemed like the perfect opportunity to pursue that. Just a few years later, when the Quiksilver Airshows got underway in Australia, Kerr would get his first taste of aerial competition, and it was immediately clear he was a man apart with an incredible talent for flying high and a knack for thinking outside the box when approaching sections.
At just 17 years old, Kerr won an Airshow World Championship and cemented himself as one of the best up-and coming aerialists in the world. Over time, however, Kerr and others involved in the aerial community started to have doubts about the events. According to Kerr, the Airshow format seemed to allow for talented aerialists to get through heats with consistent, conservative punts rather than the kind of radical, Hail Mary hucks that truly advanced the movement.
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Kerr was also starting to feel like a big fish in a small pond. In , during the Portugal event in the back half of the season, Kerr announced that it would be his last year as a World Tour surfer. In an Instagram post thanking his family and friends for their support following the event, Kerr included bringbacktheairshows, which raised more than a few eyebrows.
As it turns out, Kerr had been busy. Kerr had been thinking about starting a campaign to bring Airshows back into the fold for the last 5 years, but it was only in the last 2 years, as he prepared for his own exit from competition, that he started seriously lobbying the WSL. I think we should be doing more to push progression, and I think surfing needs that. We should be pushing ourselves to the next level, and I think fans will enjoy seeing that live and having that experience. On the other side of the pro surfing aisle, freesurfers like Albee Layer have spent the past few years trying to unlock never-before-stuck punts like alley-oops and backside s Layer remains the only surfer to have landed either.
Kerr knew that if a revived Airshow was going to legitimately push the progression and impact surfing in a meaningful way, a few things needed to happen.
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All he needed now was for someone to do something huge. The right angle of wind can keep the board to your feet for certain maneuvers, and blow it away from you on others. A good day for frontside alley-oops might be an awful occasion for backside air reverses, and so on. The format, with six-man preliminary heats feeding into a six-man final and each surfer being scored on their top two airs, was reminiscent of the old Airshows, but some things had clearly changed. Also, the level of talent has increased so much that it almost defies comparison to the Airshows of yore.
Frontside and backside grabs, liens and slobs and stalefish, alley-oops and varials and various degrees of corked out rotations—there was no shortage of compelling action in the water and the WSL tallied 58 completed airs by the end of the event.
In those hi-fi reels, the best surfers in the world might spend months working on a part, only to have a few minutes of worthy maneuvers to show for it. I wondered how those same surfers could possibly do anything at that level in the few hours that make up the new Airborne event.
Archenemies is a satisfying sequel that will leave you wanting more and more. Renegades is amazing. Archenemies is equally amazing. I would highly highly recommend this series — it is one of my new absolute favorites of all time. One more note on the sequel though - Prepare yourselves for yet another unbearable ending.